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Planning a Multimedia Project

Plan and detail content topic.

 Determine possible resources such as newspapers, magazines, video, web sites, text books, encyclopedias, CD-ROMs, etc.

 Determine what audience the content/project is aimed toward.

 Is it grade school, high school, academics, general public, etc.?

 What medium do you execute one's project?

 What do you want it on (web/CD-ROM/video/text)?

 What is the target audience going to be able to use to view/use the project?

 Are your content resources pushing you to a particular medium/media?

 How does Content effect what media one uses?

 How do you want to present content?

Interactively (web/CD-ROM), which takes advantage of both mediums, or

passively (videotape/text)

 The combination of user interactivity and controlling content may be an important issue when planning a teaching schedule/plan.

 Within the interactive genre, one has to choose between online andCDROM.

 Web vs. CD-ROM.

 Almost infinite database vs. Limited to 650 MBs per CD.

 Linked to worldwide resources vs. Limited to database on CD.

 Site size limited only by disk space on server....

 Application-creation tools similar....

 HTML/JAVA/C programming Vs Director (with scripting), MTropolis, C programming

 Image based creation tools available for both types of interactive.

 The web:

 Bandwidth issues: download times for graphics and download times for movies (with or without streaming)

 CD-ROM:

 Instant access to graphics (dependent on speed of CD-ROM).

 Instant access to movies (should be compressed with special compression algorithms to allow certain KB transfer rates for CD drives)

 Both web and CD-ROM movies can be annotated and can serve as hyperlinks within an interactive project.

 Web: large installation base.

 CD-ROM: Large installation base (every computer sold in the last few years has at least a 2X speed CD-ROM).

 Another media option is just hard drive space on a personal computer or on a 1.4 MB disk. If the interactive application you've built is small enough (e.g. short on graphics, high on text), then a 1.4 MB disk may be an option.

 4X CD-ROMs are fast becoming the main CD install base for computers. 8X and higher could be next. Blank CDs cost from 5 to 8 dollars depending on the market availability. An inexpensive CDR writer (or "Worm Drive") is now as cheap as $575.

After determining what media to use for the final project:

 Outline resources and how they are effected by your choice of mediums.

 Decide how will graphics/video/audio/ will need to be compressed, etc.

 Using the general resource outline and basic script, map out the network or flowchart of how your interactive will be integrated. A flowchart can help in organizing the content clearly and with understandable interactive paths.

Example of Web Site Flowchart

 GUI

 The graphical interface is the next step in planning a multimedia project.. The graphical user interface (GUI) is important in how the user travels, understands, and compiles content. An easy to use and follow navigation allows the user to freely travel through the environment and sift through content with a clear understanding.

 Somewhat abstract and simple designs allow users to explore with ease and add a little suspense to what exactly will appear on the screen.

 With the content written/scripted, graphical interface completed, video shot and audio recording, its time to integrate all the components into an interactive application or web site.

 By following the interactive flowchart, place images, text, audio, and video in the appropriate places.

 Final Questions.

 Does the project rely on user previously established knowledge? (Is it basic knowledge?)

 Does the project relate to others in a series of end applications?

 Is the interactive a step-by-step demonstration, in which one shows a process being carried out, or a comparison to the users work?

 Will there be any accompanying materials (e.g. textbooks, maps, etc.) which the user can refer to?

 Try to relate the program to the world of the participant. Is it likely to appear abstract, too academic?

 Will this interactive's content soon be out of data? (Does this matter?)

 Should it have a serious tone, or a comedic, humorous one?


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